using UnityEngine;
using System.Collections;
using System;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.FinalIK
{
    public class IKSolverCCD : IKSolverHeuristic
    {
        public void FadeOutBoneWeights()
        {
            throw new NotImplementedException();
        }

        public IterationDelegate OnPreIteration;
        protected override void OnInitiate()
        {
            throw new NotImplementedException();
        }

        protected override void OnUpdate()
        {
            throw new NotImplementedException();
        }

        protected void Solve(Vector3 targetPosition)
        {
            throw new NotImplementedException();
        }
    }
}